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Open Shading Language : ウィキペディア英語版 | Open Shading Language
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by the Cycles render engine in Blender (starting with Blender 2.65). OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination. == Movies ==
* Men in Black 3 * The Amazing Spider Man〔 * Hotel Transylvania〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Open Shading Language」の詳細全文を読む
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